But I think, deep down, the developer would love to make a GTA like this. It's unlikely Rockstar would take this kind of risk with a billion dollar franchise like Grand Theft Auto. Just payphones and your car radio to keep you company. No people barking in your ear constantly, or sending endless text messages and emails. Set it in the '70s or '80s, or anytime before mobile phones and the internet, and you'll immediately have a quieter, slower game. The last couple of GTAs have gone for a contemporary setting, but stepping back a few decades would help Rockstar create a city-based game with a similar flow and atmosphere to RDR2. GTA 5 casino heist : How much can you make? GTA 5 mods : The best visual and gameplay tweaks GTA 5 cheats : Every cheat code and vehicle spawn And with a laconic, morally troubled protagonist like Red Dead's Arthur Morgan at the centre of it all. I'm not saying make GTA more boring-just that I'd like to see a classier, more refined take on it, with a similar vibe to TV shows like True Detective or The Wire. You can have chases, shootouts, heists, and all the other stuff that makes GTA such a compelling crime sim, so it's not like this would be a total departure for the series. This is something Rockstar could tap into in GTA, with a lead character who's a stranger in a new city, with no connections to help them. If you've ever moved to a city you don't know, loneliness inevitably creeps in. ![]() But just because a GTA game has to be set in a city doesn't mean it can't evoke the same feelings. ![]() ![]() There's a lingering feeling of isolation, literally and figuratively, as Arthur explores a wilderness that is slowly being eaten away by the creep of civilisation. Part of RDR2's magic is the evocative emptiness of its setting.
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